2 Walkthrough and Guide


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Bluescreen Protocol | XCOM-2 Wiki Engineering / Engineering Projects Updated: 23 Feb 2016 18:15 Bluescreen Protocol is a Engineering Project in XCOM 2. In-game description. Bluescreen Protocol Effect EMP Grenade Bluescreen Rounds Engineering Projects Bluescreen Protocol Experimental Grenade Flashbang Grenade Medkit Smoke Grenade


Screenshot 2 ReShade 3.0 Blue gamma + SMAA 2)

Bluescreen Rounds is a Utility Item in XCOM 2. Bluescreen Rounds Information Named for an inexplicable computing phenomenon common before the war, Bluescreen Rounds wreak havoc on targetedd electronic systems. Tactical Info These rounds work via disruptive EMP micro burst technology to give +5 damage to mechanical enemies. Tactical Strategies


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Who do you put Bluescreen rounds on? If some of the double options get a lot of votes, I'll do another poll onc this one is over to have clear results. 1,071 votes 213 Specialist 44 Ranger 371 Sniper or Reaper 195 Grenadier or Skirmisher 17 Psi operative or Templar 231 I don't use bluescreen rounds Voting closed 42 63 comments Add a Comment


2 Walkthrough and Guide

Bluescreen rounds As a seasoned player, I play with mods that make like more challenging as well as some house rules. One of my house rules is not to use bluescreen rounds. To be honest, if/when you hit mechanical enemy units, it is great.


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Syntax AddItem BluescreenRounds [amount] Copy command Example The command Additem BluescreenRounds 10 will give you 10 Bluescreen Roundss.


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Bluscreen rounds class : r/XCOM2 by kdlkkdlk Bluscreen rounds class What class do you use bluescreen rounds on, I mostly use it on sharpshooter and sometimes reaper just to stay in shadows longer 8 10 comments Best Add a Comment WealthyAardvark โ€ข 3 yr. ago Everyone but the Rangers, they get Talon rounds. Yessir957 โ€ข 3 yr. ago


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Both standard XCOM 2 and WotC will bluescreen my computer after about 5-10 minutes of play. I've run a massive amount of diagnostics on my PC, made sure nothing was overheating, etc., yet the BSODs still happen. Any ideas?? Operating System -- Windows 7 Ultimate 64-bit CPU -- AMD FX-8350 RAM -- 12.0 GB Motherboard -- MSI 990FXA-GD80


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Bluescreen Rounds +5 damage against mechanized enemies. 1x Elerium Core. Bluescreen Protocol (project) Dragon Rounds. Increases damage dealt by 1 point. Gives a chance to ignite the target, dealing damage each round. 1x Elerium Core. Experimental Ammo (project) Talon Rounds. Increases the chance to score a critical hit by 20%.


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Though IIRC Andromedon Shells are (but not pre-death Andromedons) So +5 damage to advent MECs, turrets, Rektopods and Andromedon shells. edit: +5 to gatekeepers and Codices too. Codices are certainly affected and killing them in 1 shot before they split is one of the major advantages of bluescreen rounds.


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Yeah, EMP grenades and Bluescreen rounds are top-notch mid-late-game. 2. IronPatriot049. โ€ข. I pack one emp grenade and 2 blue screen rounds every single mission. I usually give the blue screen to sniper/grenadier. They make such a difference it's kinda ridiculous. 2.


Screenshot 2 ReShade 3.0 Blue gamma + SMAA 2)

XCOM 2 Alien Analysis: Spectre. Is susceptible to Bluescreen Rounds and EMP Grenades, but is otherwise not treated as a robot. Primary weapon has unlimited ammo. Just like a Codex, yep. It's interesting that this is a distinctive profile XCOM 2 uses more than once.


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Bluescreen's almost always preferable, as long as you have a Shredder available for Andromedons and the very few enemies with >5 armor. I actually wouldn't take EMP grenades. It's no spoiler to say that you have a long, long slog ahead, this is no three-pod mission, so any grenades you take have to be saved or spread out much more.


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Bluescreen Rounds are amazing. I only started using them 2 missions ago (about 8 months into game) and I must say, on sharpshooters they are absolutely amazing. Since I usually pick Lightning Hands and have Spider Armor on them, I noticed I could reposition them extremely quickly to near front line and take out Mechs that were softened by shred.


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178 votes, 117 comments. I bring Bluescreen rounds on people with chainshot/rapid fire/deadshot/fanfire and kill it in one turn.. The andromedons spawning behind me when I had only 2 turns to take it down before it went back to full and summoned the assassin again didn't help. Reply TriumphOfMan. XCOM: EU soliders vs XCOM 2 soliders.


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. (18) days Bluescreen Protocol is a Proving Ground Project in XCOM 2 . Unlocks Bluescreen Rounds EMP Grenade In-Game Description " With the number of mechanized units ADVENT has available to throw at us, developing munitions capable of disabling them should be one of our higher priorities.


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Tracer Rounds is, oddly enough, essentially XCOM 2's idea of a S.C.O.P.E. Unlike all the other Ammo types, it offers no possibility of a damage boost, which unfortunately makes it probably the lowest-value Ammo type. 10 Aim is useful, but usually damage is more useful in XCOM 2. Still, early in a run it's pretty useful for offsetting the poor.

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