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5 Civilization Description The Ancient Abyss biome appears as one of the fourth biomes in the current game. It's a beautiful biome rich with flora and fauna alike, where the walls are covered in lush vines and plant life, and the spore ridden water features a characteristic green color.


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We Need to go Deeper Wiki is a FANDOM Games Community. The Space of Scholars is a special "Expedition" which can only be accessed shortly after awakening The Ancient One, through a portal that appears around the Submarine. As its name suggests, is populated by the mysterious Scholars, and serves the purpose of instructing players holding a.


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1 Description 2 Effects 2.1 New Entity 2.2 Difficulty Scaling 2.3 Sense of Time Loss 3 Achievements Description The Time Portal appears at the end of the last biome and appears to be a large, green, vortex-like distortion in the time-space continuum.


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We Need to Go Deeper: Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. story/cure_zombie_villager Eye Spy: Follow an Eye of Ender We Need to Go Deeper: Enter a stronghold.


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#1 KingSTANnis264 May 29, 2021 @ 6:53am Originally posted by Mr. Aqua: Yes, it's because of the bots shooting that the Ancient One awoke and you were taken to the Space of Scholars. In order to loop, you need to not shoot the Ancient One at all. You'll likely want to turn the guns completely off in order to do that.


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1 Entering the Ancient One 2 Ending One: The "Bad" Ending 3 Ending Two: The "Good" Ending 4 Gallery Entering the Ancient One To enter The Ancient One, you must reach the bottom of The Meteor. Once there, the player must shoot at The Ancient One with the submarine's Turret. Once done, you will be teleported to the Space of Scholars.


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Ancient Abyss | We Need to go Deeper OST Mr. Aqua 2 64 subscribers Subscribe 14 Share 949 views 1 year ago Why is this excellent theme so damn quiet while in game? This is the theme that.


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1 Description 2 Civilizations 2.1 Top Layer 2.2 Second Layer 2.3 Third Layer 2.4 Fourth Layer 2.5 Last Layer 3 Shops 3.1 Doctors 4 Trivia Description Civilizations were a feature introduced in update 0.7.2 and function similarly to caves. With the exception that instead of enemies, there are passive NPCs, as well as shops.


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Get the Extended OST at: https://store.steampowered.com/app/1128020/We_Need_To_Go_Deeper__Buried_Treasure_DLC/We Need To Go Deeper on Steam: https://store.s.


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We Need to go Deeper is a multiplayer roguelike game developed by Deli Interactive, LLC, released on August 1st 2019 after years in early access. The game centers on a crew of players operating a submarine descending into an abyss called the Living Infinite, battling against the hostile environment along the way.


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DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.2-4-Player Online Co-opDesigned with human interaction in mind, in We Need to Go Deeper you communicate or perish.. strangers, or bots!Crew Your SubmarinePilot, repair, load torpedoes and reroute.


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After you break open the rock, the Ancient One will unveil itself, and the crew will be teleported to the Space of Scholars. Once there, they will inform you of a particular code. You can understand their language by having someone hold a Translation Book. This can be held by a bot or a player; it does not matter.


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The main things that confused me was, the weird aliens warning you and telling you an order of colours, the random enimies surround the ancient one, the peddistal inside the ancient one, the scene where you and your crew are floating around in space with a bunch of dead bodys floating around and the news paper Login Store


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Buy Direct! MAIN FEATURES Designed with human interaction in mind, We Need to Go Deeper was created under the mindset of having friends scream at each other. Random levels, enemies, biomes, and expeditions. Utilizing roguelike elements, We Need to Go Deeper rests under the control of a reactive difficulty system we call the "AI Dungeon Master."

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